Handgunners seem to fit your theme pretty well and don't need much support.įinally, instead of the ordinator, you could consider a celestial huricanum. With your extra points you maybe could just use something to solid to hold your backfield or deepstrike to take enemy objectives. Maybe drop them unless I'm missing something Why a cogsmith? I think they aren't great. Either that or just switch to steam cannons for some horde killing. If you want to use the command ability aggressively, I'd combine them into a single squad for more efficiency, and maybe even consider gyrobombers, for that sweet double bombing (You can do that right?). Generally, people think the steam cannons are much better than the brimstone guns, although are obviously better with the command ability. Durthu is also much better with artifacts and command traits, which he carries admirably if you can swing it. Also, if you use his woods forward, to give durthu the +2 attacks, you can't also use it near the back to give the branchwych. Durthu is solid, but treelord ancients are pretty bad. Steam tanks are usually regarded as pretty terrible with low damage output for their points, but yes, the regeneration and command ability are both reasonable.įirst, I think given your steam tank theme you might have too many sylvaneth models. Allegiance: Cities of Sigmar: Living City ++ **Pitched Battle** 2,000 (Order - Cities of Sigmar) ++ On the face of it it seems like there's some synergy between the wound regeneration and tanks, as well as the deep strike / command ability.Īre there any legs here? Any suggestions to make it better? Cheers! I love the idea of combining Steam Tanks with the treants in a kind of tree-hugging free-for-all. I'm considering getting back into AoS with the Living City army.
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